Preceding unsigned comment added by 118.90.3.252 ( talk) 06:59, (UTC)Īlso it would be nice to see Phoenix Worx (sic) who produced a multiplayer client based on the Inter Galactic War that Cavedog held. the intellectual property of TA is currently owned by a korean company who have been developing an official TA2 and plan to release it in Korea this year (2010) with a english version being released in 2012. Preceding unsigned comment added by MatthewCarven ( talk Īlso: SupCom is NOT TA2, SupCom has no relation to the TA universe and is only linked by a few of the SupCom dev's also having worked on TA and the fact that SupCom was touted as a "Spiritual Successor". PLEASE PUT BACK THE COMMENT ABOUT THE 5K UNIT PATCH, I will record 8+hours of gameplay to prove the patch both worked and was stable, there were different versions based on the version of the executable you had in order to match memory addresses for the path. The patch did NOT work in skirmish and if multiplay was entered it would crash the program it only worked in single player, as said around 1k-1.5k is the usual amount of todays mods. Ive removed the 5k unitpatch comment since the 5k unit patch produced by Yanker Spankers, who later created the SPRING engine, was released in 5 versions, it was incredibly unstable and if one version didnt work, chances are none would.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |